Åpen Sone Game Jam

Outcast

by Awesome Star Stuff

(Paul Magnus Sørensen-Clark and Benedicte Emilie Brækken)

Framework: pygame

Abandon The Baby

by Ballmer Peak Studios

(Tønnes Nygaard and Jonas Eide)

Framework: Unity

BEST GAME

by BEST TEAM

(Julian Nymark)

Framework: LÖVE

Dumpster Baby

by Blodgruppa

(Sigmund Hansen)

Framework: Processing

Selbstvergessen

by Effective Penguins

(Thor Merlin Lervik and Stinius Maurstad)

Framework: Unity

Desert Desertion

by Halfbyte

(Karl Gustav Georgsen, Adrian Arnason, Marie Roald and Mathias Müller)

Framework: Unity

Stardust

by Las Cabras Elasticas

(Jan Ole Skotterud, Benjamin Sørlie Ormset, Ruben Gjerstad Eide and Peter Havgar)

Framework: Unity

PumpKid

by Lite Overbeviste IT folk

(Henning P. Tandberg, Torstein Brevig, Sigmund Lunde and Erik Nettli)

Framework: Processing

Stuck On Mars

by Rocket Science

(Sarah Fullmer, Jens Bache-Wiig and Bao Marianna Nguyen)

Framework: Qt Quick

Overgrowth

by Rocketbean

(Julian Löhr)

Framework: Canvas


Click here play in your browser

Searching For Satellite

by Searching For Satellite

(Jostein Ruen)

Framework: GameMaker

Never Ride a Stranger's Camel

by Snaklerats

(Åsmund Jostein Rosendahl, Vebjørn Ring Sjølyst and Lars Erik Realfsen)

Framework: pygame

Doggy

by Sorceress

(Sorceress)

Framework: GameMaker

Lone Robot

by Steam Android

(Persijn David Kwekkeboom)

Framework: Unity

Umbreos

by Team Mort

(Martin Dørum Nygaard)

Framework: Canvas

Download web-client
Download nodejs server

Abunnydoned

by Team Red

(Vegard Lillevoll and Tuuli Lehtonen)

Framework: Unity

A Tale of Triangles

by Team Triangle

(Sondre Sæther and Bjørn Moholt)

Framework: Unity


Click here to play in your browser

The Witchever

by Team Witchever

(John Even Thorjussen, Miguel Salas, Maria Ødegaard and Ivo Ivanov)

Framework: Construct 2

Kittykast

by The Lonely Kittykaster

(Kine Gjerstad Eide)

Framework: Processing

Balloon Float Adventure

by Aventurine Games

(Kristine Hein, Søren Gammelgaard, Lars Musland and Espen H. Kristensen)

Framework: Unity

BlimpWars

by That Guy

(Srod Karim)

Framework: LÖVE

Don't Let Me Drown

by Hello World

(André Borba and Gustavo Kerezi)

Framework: Processing

Erodible Bit

by Jesus Tape

(Vegard Lillevoll and Tuuli Lehtonen)

Framework: pyGame

Fine Fisken

by Morten er Pen

(Morten Hillbom)

Framework: Adobe Flash

Float

by HalfByte

(Adrian Arnason, Marie Roald and Karl Gustav Georgsen)

Framework: Unity

Float Café

by Blodgruppa

(Sigmund Hansen)

Framework: Processing

Float Islands

by Amazing Airheads

(Mads Gjerstad Eide, Jan Ole Skotterud, Frida Gjerstad Eide, Ruben Gjerstad Eide, Benjamin Sørlie Ormset, Martin Folkeseth and Kine Gjerstad Eide)

Framework: Unity

Floating Through Space

by WaffleWings

(Karl Magnus Kalvik and Bård-Kristian Krohg)

Framework: Blender

Floaty Floyd

by RogerDat

(Steinar Pedersen and Morten Hillbom)

Framework: GameMaker

Milk Float

by Team Beam

(Kyrre Havik Eriksen)

Framework: LÖVE

OuOooj

by Undecided

(Paul Magnus Sørensen-Clark and Max Tomren)

Framework: Processing

Project Float

by IslandBear

(Bjørn Husby and Øyvind Johannesen)

Framework: Unity

Royal Stock Exchange Simulator anno 1750

by Berg Nilsen

(Steffen Nilsen and Øyvind T. Berg)

Framework: node.js

Rumble on Raft

by Bitslap

Framework: GameMaker

Surival Float

by Team Brunost

(Daniel Lange, Henning Parratt Tandberg and Torstein Breivig)

Framework: LÖVE

TentaScape

by Evig Spill

(Jon Helmer Dahl and Balder kjøs)

Framework: Unity

The Guy-Quest

by Smørbrød

(Akari Aoba, Nicolas Hemelsoet, Tristan Bumm)

Framework: LÖVE

Airs up

by Team Blox

(Endre Svensen, Gunnar Holst, Jarle Sandnes, and Lise T. Nilsen)

Framework:Unity

DEAD LINK, TODO!

AwesomePants Flightschool

by Team AwesomePants

(Eskil Opdahl Nordland, Nikolas Papaioannou, and Vegard Knutsen Lillevoll)

Framework: Pygame

Bus driver

by asdfasdf (this game did not compete)

(Julian Nymark)

Framework: LÖVE

Circuits

by Veronika

(Veronika Heimsbakk)

Framework: Adobe Illustrator

Flash Fever

by Wafflewings

(Bård-Kristian Krohg and Karl Magnus Kalvik)

Framework: libgdx

Hamster Simulator

by Fluffy Bunny

(Gosia Kokoszka and Kristoffer Gudmundsen)

Framework: Unity

Horizon Escape

by Aventurine Games

(Arne Tobias Malkenes Ødegaard, Espen Haukeland Kristensen, Hans-Petter Harveg, and Lars Musland)

Framework: Unity

DEAD LINK, TODO!

IFI-Plattformer

by Trop Bien

(Benjamin and Torbjørn)

Framework: LÖVE

Jump the wall!

by Terje Ballestad

(Terje Ballestad)

Framework: GameMaker

LIMIT

by Team Erik

(Erik Nordstrøm)

Framework: SDL

LIMIT Release

by Team Walkover

(Terje Kirstihagen and Trym Horgen)

Framework: GameMaker

Limit Virus

by Team Øyvind

(Øyvind J. Amundrud)

Framework: libgdx

LittleBigSpaceship

by Team Beam

(Kyrre Havik Eriksen)

Framework: LÖVE

Lofsongur

by The Icelandics

(Ingrid Dæhlen, Kristine Hein, and Snorre Fredriksen Hofstad)

Framework: Pygame

Orange Blob

by UNITY

(Persijn Kwekkeboom)

Framework: Unity

Pixelhipster

by TBD

(Jens Bache-Wiig and Lars Moen)

Framework: Qt

RGB-run

by High Risk

(Eivind Furuberg, Lukas Wijgart, and Odd Gunnar Fatland)

Framework: Unity

Sugar Shock: Limited Edition

by Roger.dat

(Bendik Østrem Svalastog, Emily Lo, Joakim Lier, Karl Hole Totland, Morten Hillbom, and Steinar Pedersen)

Framework: LÖVE

That one bottle

by Techum

(Elena Betora and Steffen Nilsen)

Framework: libgdx

Toxic Business

by Robots in therapy

(Haakon Drews and Thor Merlin Lervik)

Framework: Pygame

BROKEN LINK, TODO!

Unfinished space game prototype with long name

by Ole Herman Schumacher Elgesem

(Ole Herman Schumacher Elgesem)

Framework: SDL

Animal Operatus

by Marky Games

(Marianne Hval and Marius Ekeberg)

Framework: melonJS

TODO: BROKEN LINKS, AUDIO FILES NEED CONVERTING!

Bob's Failed Experiment

by Team Bob

(Aron Jansson Nordberg, Bjørn-Ingar Bergum, Lars Bjørlykke Kristiansen, and Stine Lønnqvist Skillebæk)

Framework: Unity

Bobby Hop

by Vegard Knutsen Lillevoll

(Vegard Knutsen Lillevoll)

Framework: Pygame

Devotion

by 3D-Incorporated

(Persijn David Kwekkeboom, Thor Merlin Lervik, and Ådne Lyngstad Nilsen)

Framework: Blender

Forest

by Camel Jockeys

(Mitch Curtis, Triva Linda M. Shahin, and Ådne Lyngstad Nilsen)

Framework: Qt

Frappy Bird

by popkek

(Simen Heggestøyl and Ådne Lyngstad Nilsen)

Framework: LÖVE

Lightbringer

by Wafflewings

(Bård-Kristian Krohg, Karl Magnus Kalvik, and Mathias H. Wilhelmsen)

Framework: libgdx

Rancid Balls

by Rancid Applications

(Martin Stensgård)

Framework: OpenGL

Receptor

by Blodgruppa

(Sigmund Hansen)

Framework: Unity

Space Whales

by Pocket Fluff Entertainment

(Christina Lewis, Oliver Getz Rodahl, and Solveig Hansen)

Framework: JavaScript

Typing Of The LÖVE

by Faeces Fairy (this game did not compete)

(Jonathan Ringstad, Julian Nymark, Preben Ø. Aas, and Srod Karim)

Framework: LÖVE

Beware The Angles

by Sine of Madness

(Bjørn Ivar Teigen, Tønnes Nygaard, Vegard Ødegaard, and Vetle Solgaard)

Framework: Processing

BitQuest

by Faeces Fairy

(Jonathan Ringstad, Julian Hisdal Nymark, and Srod Karim)

Framework: LÖVE

BluBall

by BluCoders

(Aleksander Berge Kjellsen and Håkon Struijk Holmen)

Framework: LÖVE

EpleTD

by Eplesaft

(Dag Martin Mikkelsen, Jon Ramvi, and Lasse Jul-Larsen)

Framework: iio Engine

Geohazard

by Geohazard

(Emil Hatlelid, Fern Jimeno, Kenneth Karadas, and Marie Roald)

Framework: Processing

Geomancer

by Team Permadeath

(Arne Hassel, Jan Anders Bremer, Kjell Wilhelmsen, Pawel Kozlowski, and Veronika Heimsbakk)

Framework: LÖVE

Geometrophobia

by High Risk, High Reward

(Adrian Eckbo Hoel, Eivind Furuberg, Kristoffer Gudmundsen, Lukas Wijgaart van Dijk, and Åsmund Dæhlen)

Framework: GameSalad

Geometry Trek III: The Search for SICP

by Marky Games

(Marius Ekeberg)

Framework: LÖVE

Grand Theft Athens

by Ευκλείδης

(Simen Heggestøyl and Thor Merlin Lervik)

Framework: LÖVE

Lost Hammer of Thor

by Orca

(Alba Villalba, Radka Musilkova, Robert Pecserke, Saba Sadeghi Rashed, and Sina Gholoubi)

Framework: Pygame

NeverSquare

by Darkside

(Fabian Rosenthal, John Lausund, Mark Polak, Raphaela Heil, Robert Kolner, and Sarah Fullmer)

Framework: jQuery

Not CraftMine

by Flyvefisk

(Persijn Kwekkeboom and Peter Havgar)

Framework: Processing

Orb

by Orbiter

(Bård-Kristian Krohg and Karl Magnus Kalvik)

Framework: Blender

Snake in Space

by Team Beam (this game did not compete)

(Kyrre Havik Eriksen)

Framework: LÖVE

The Man Who Wanted to Know

by Peteeer

(Peter Lubiana)

Framework: melonJS

Bob in Chains

by Fat Pixie

(Kevin Engelsjord, Peter Rasmussen Lubiana, and Robin Aasen)

Framework: GameMaker

Bob's Silly Adventure to France II

by Níðhǫggr

(Aleksi Miikkael Luukkonen, Aron Jansson Nordberg, Bjørn-Ingar Bergum, Gorm Lundestad, Lars Bjørlykke Kristiansen, and Stine Skillebek)

Framework: cocos2d

Dark Escape

by Team Beam

(Julian Hisdal Nymark and Kyrre Havik Eriksen)

Framework: LÖVE

Fishly

by keep it lol

(Lorenz Kellerer)

Framework: Unity

Pig Run

by Game Jam organizers (this game did not compete)

(Simen Heggestøyl)

Framework: LÖVE

Rancid

by Rancid Applications

(Martin Stensgård)

Framework: AMOS

Team Kyrre

by Team Kyrre

(Asbjørn Lysne Voje, Halvard Eggen, Linda Bech, and Tommy Vitikka)

Framework: melonJS

The Escape

by Team Duckhunt

(Andreas Orvik, Ivar Tryti, and Stian Valle)

Framework: LÖVE

The Flood

by CYBRILL

(Thor Merlin Lervik)

Framework: Processing

The aMAZEing Escape

by No Name, No Game

(Daniel Rødskog and Erlend Kristiansen)

Framework: Processing